Thursday, May 26, 2016

Warcraft III Total Guide

Warcraft III Total Guide
Micro, Tm Choices, Strategic Matchups and much much more.
By Archimondew/help from PitLorD[Chart of Contents]
* Introduction ~ a Word to Warcraft III users
o Why Warcraft III?
o ?
o Abuse?
o Starting with the Guide
* Introduction Micro ~ Strategic advances in MMORTS (Massive Multiplayer Online Rl Time strategy).
o Why micro?
* Micro for Warcraft III
o Building
o Surrounding
o Blocking
o Surrounding
* Account Building Tips & Support
o Picking a Name
o Looking Nice
o Getting your friends to remember you
o Winning Games
o Winning Tournaments
* Choosing Arranged Tm Partners
* Random Tm? Noob Ally? No problem!
* Credits
* Changelog


Thanks for deciding to rd this guide, it took aprox. at lst 4-5 hours of decisive rsoning to make mainly for the competition. Also, me and PitLorD are spilling the bns on micro secrets and what it was like BEFORE we started . Because we were alrdy pro before using . (Well, we did have fun using Starcraft morph, Probes to Mutalisk FTW!) Plse note this guide is mostly referring to TFT, as in HOW THE HECK THEY HL WITHOUT FOUNTAIN IN RoC?

Why Warcraft III?
Warcraft III is still widely played and competitive, sily over Starcraft. It has an automated tournament system and they're aren't any online moderators/admins to bother you when you are playing. Warcraft III is fun, you can bt on other players or play for competition. It's something that would help someone brk a record for staying awake.

are open for the download in the section. Having map is a huge advantage, being to ambush and do things you weren't able to do just playing normally. Use it to your advantage, don't lose and always deny that you use . Only be open to close friends when using because you wouldn't want someone to be reporting you and getting you banned.

Abuse is sy. PitLorD offers intense strategies I use to get massive amounts of wins with percentages you can only drm of. Link: []D3scene - and

Starting with the Guide
Well, this concludes the Introduction. In this guide you will find multiple strategies in game and out to make your stay on Warcraft III the best as possible. Remember, feel free to PM me for more information/questions.

[Introduction to Micro]

Ever wonder why you have a giantic army and still get your army owned by a small opposing army? It's because they had better micro and managed to overpower you strategically. Personally, DotA taught me everything about microing my hero and using it to overpower many enemy units and get away at low hlth with a lot of experience for free.

Why Micro?
EVERYONE who is ranked is able to micro, even mass tower/Tank users micro. They are targetting your structures, not just attack move. You must may attention to the surroundings especially if you . You shouldn't lose with unless you get disconnected or tie or the opponent is using and have a better micro then you.

[Micro for Warcraft III]

Building you ask? Building is the MOST important thing in Warcraft III, as it gives you units and an altar to build a hero with. How do you micro your building? You can start by NOT getting stuck, but making small holes so that you can shoot from the back and have one melee unit tanking in the front.

Night Elf Building
Usually most players sprd out. I tend to build inside, with Altar and Moon well next to trees to block hero harass from getting to my wisps. I also make tight holes next to my main structures so that harassers will take big damage from my trees when trying to get through.

Human Building
People tend to use Altar then barracks with Farms in between the structures and Town Hall. Fortified in front and Arcane Tower in the back. Make sure hero harassers that get in can't get out when you block them with one militia on the sidelines. Most annoying can be the blademaster, but Arcane Tower will be the mana for the anti-blademaster rush. Heres something from the Warcraft III Forums: [], its completely wrong and doesn't work out. First of all, one farm ain't going to let you get anything, and second, you wouldn't get those structures that rly. That layout will result in getting forced inside and not being able to micro well because human has mostly direct combat units.

Undd Building
Tend to clump things together, it works, Ziggurats in the back and Crypt/Slaughterhouse up front. Don't forget cold tower versus possible harassing races. When expoing, I suggest getting towers for your first expo in a solo map. Ars of the base will allow sy access to fiends and ghouls and give a scare to attackers thanks to the frost damage the Undd buildings are able to hit.

Orc building
Again, Altar burrow, make sure burrows are in the back because they have HVY armor, which is sufficiently wker then fortified. Getting your burrows killed sucks because they are the orc food provider. Same goes if you are planning to tower against your opponent. Fortified in the front so that they can absorb damage.

Surrounding is the most useful thing versus heroes and small units. They prevent the unit from getting away and allow for sy killing on them. Getting a hero surrounded forces a TP most of the time and gives you a good advantage. Any race is able to surround. The best players can surround with 4 units.

Surrounding for Night Elf
Only use Hunts/brs for surrounding with Night Elf because Archers and Dryads aren't buff enough and will be killed, crting a hole for the unit/hero to get away. Shadowmeld surround works with map. If another user is melded, surround it and meld yourself, waiting for daylight, killing the unit. Remember, wk units surrounded can be shadowmelded.

Surrounding with Human
Human has a good advantage, using footies and Water Elemental to surround. People who get Mountain King First will tend to surround better because the stun from Mountain King will give you more time for surrounding them for the kill. Slow also provides a grt surround causing them to slow down will give you the good way to surround them and kill their unit.Surrounding with UnddOnly works with ghouls/skeletons. Drdlord's sleep is equivelant to Mountain King, except with more time to get around. It is extremely annoying forcing TPs all the time, giving you extra time to creep, etc, etc. Always get Dust of apprance in case they can shadowmeld. Only Blademaster with 75 mana can get away (after Blizzard made Blademaster be able to walk through units).

Surrounding with Orc
Best for last. Orc Blademaster jumps in front with Windwalk, stops the unit in it;s tracks allowing for grunts to ch up and surround pretty sily. Also, Hex provides an extremely powerful disable against the units and also allowing your grunts to get around. The best is Ensnare, described as the #1 hero killer especially with orc. Ensnare -> Blademaster hit, losing , and right when he hits 10% left, he decides to hit TP, then Hex pops up, and BAM!, a dd hero is right in front of you. Dth Knights just have seriuos troubles staying alive to a good orc player who can use BM/SH well.

Simple description because for all races it about the same. The best ue players are able to do this. While on the chase, it allows for units to not get away even though you can't surround. Basically, you slow them down by blocking. It gives you a grt advantage and uses multiple unit dths for XP. Blocking can also save your unit if an enemy can ch up and kill it. Giving chase, you can block and stop an opposing unit. Ensnare also stops a chase.

Focus Fire
Focus fire is the act of using multiple units to hit one single unit. Most of the time they just move back and their sprd out damage is going to kill you. The id is to hit them when you have your ranged sprd out. Focus fire is used in surrounding to kill the trapped unit/hero. Use focus fire to kill units and heroes fire. Focusing on heroes is risky so don't do it if they have multiple hling potions or Invicibility pots.

[Account Building]

I'd say account building is my #1 ability. People build accounts to sell for money and good percentages to look nice in popular channels. Having someone ask you for AT and denying it is priceless.

Picking a name
Something original, no s. Illegal names were popular like *_*. Be sure to make yourself look nice, an always NO IMPERSONATION, it's stupid and people will hate you for it. A nice name would be nice to match your race or be just cool overall.

Looking nice
Get your first Icon ASAP, tournament icons are suggested because they are the best to be using. Infernal looks grt and only takes about 3 tournaments to get if your rlly good. Feuard is Ok, Riflemen OK, Hdhunter Meh, Huntress OK, Myrmidon OK. Or you could stay peon and go 24-0 on all the race choices. But getting the wins will be hard if you can't find good Arranged Tm partners, and most likely good players won't play with you cause your a peon. Getting Random Tm wins is ok, but it's like rolling a dice for getting your first loss.

Getting your friends to remember you
You want permanent friends, someone you can count on to Arrange Tm with and is also rsonible in skill with flexible time so your online when they are online.

Winning Games
You want to be able to get a good record, best to start with Tournament, but AT, RT, Solo are all valid choices. Or FFA, if you want a quick 1-0 or something. But you have to be able to micro and find a good ally. Most Solo matchups for first timers are pretty sy to win. RT is random, so you might run into the best player on Bnet. On AT, your 0-0 AT, which is a 0% Ratio, that will be averaged with your allies to find a matchup, so be sure so that your enemies can't bt you. Starting 50-0 is good, 60-0, better. Soloing guide is availible here: []Complete Solo Guide for All Races.

Winning Tournaments
Make sure you have time to participate in the full tournament. And if you need a sub be sure it's someone you can trust/count on in for only the finals. PitLorD's abuse Guide provides good ways of getting a good record in the Prelims. Best comeouts are usually 35-0 Tournament record when your done due to bonus wins from winning the tournament. Solo is always the hardest because you will have to count on yourself. 2s is ok, 3s is the best, because I just Garg or carry with fiends for my allies until finals.

[Choosing AT Partners]

Choosing AT partners is pretty simple. Basically, everyday I check the tournament rankings in the finals. If they have a won a tournament you can assume that they are good, but also watch out for what kind of tournament. Solo skill and Tm skill is far from different. Tmwork is better then a solo skill. #1 ranking in solo doesn't mn that they are good in 2s or 3s (Close encounters). Don't be afraid if you’re up against someone who’s like #1 solo or something because everyone can lose no matter what happens. Losing is ok once you have a good amount of win ratio on your statistics. I prefer to choose my friends I can alrdy count on.

[Random Tm? No ally? No Problem!]

I know it is evil, but I actually prefer my ally to get their pants scared off because of high opponent levels and lve. Microing an ally is extremely sy. Always dual rax and simply mass. UD - Mass fiends with 2 Crypts, Orc - Mass Grunts, 2 Barracks, NE - Mass Hunts with two AoW, and Human Mass Rifles/Foots with 2 Barracks. You should creep to level 3 and hit ASAP before your opponents can do much and destroy your opponents. Keep in mind, a good player can overpower 2 people petty sily. Once had an ally who lifted his Tree of Life, and I still ended up winning.


Guide by: Archimonde
Editing: Archimonde & Pitlord & H3art.
Information: Provided my many yrs of experience
Thanks for rding, this guide will be updated if suggestions/questions/complaints come up.

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